Forum: Poser - OFFICIAL


Subject: Hair room / skullcap experiments

Believable3D opened this issue on Aug 15, 2014 ยท 31 posts


Believable3D posted Sun, 17 August 2014 at 9:17 AM

If I was looking for a bug to track down, I would try that. But I don't want specularity off on direct lights, and have difficulty imagining that I ever would. Moreover, if you want to redistribute something, you don't want to be dependent on the user having spec off on the lights.

Right now, my transparency map and value is plugged into the native transparency channel (and is obviously working, or you would actually see the skullcap itself, not just its effects on light and hair). Are you suggesting it will work differently if I use Alt_Diffuse? Edit: and if so, how do I get transparency into Alt_Diffuse. I've never had a reason to attempt it, and don't see how.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3