Believable3D opened this issue on Aug 15, 2014 · 24 posts
seachnasaigh posted Sun, 17 August 2014 at 12:10 PM
(LatexLuv)
Quote - If it loaded up as GC 1.0 and it STAYED at GC 1.0, then I could adapt some IBL light sets to work in Poser 10, but it swaps back and forth. And the really hinky part of it is that I've seen it do this swapping behavior even on one of BB's synthetic node IBL shader setups.I'm pretty sure it's a bug and it's been there since PoserPro 2012. I don't know how to report it or if they'd even fix it because I think they now asumme everyone is using IDL and not IBL anymore. But I have used IBL and IDL together and have liked the results, until this bug crept up in PoserPro 2012. Now using an IBL light is next to uselss which is a damn shame.
I believe that the bug report(s) which are already in cover this, but I will make it a point to check IBL gamma behavior once a fix is released.
(aRtBee)
Quote - In the meantime: up till now the Refract node was broken, bending the incoming and outgoing light in the same direction twice (instead of opposite directions when going in and out the object). Is that fixed?
Refract now respects total index of refraction, as Bob Besch noted, and I've been playing with lens models, making magnifiers, and making zoom-out lenses for use inside tight interiors.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5