Forum: Poser - OFFICIAL


Subject: Is the Poser user base shrinking?

randym77 opened this issue on Aug 03, 2014 · 237 posts


wolf359 posted Mon, 18 August 2014 at 10:54 AM

"the longer in the tooth the basic tools get, the more marginal the whole package becomes. They are running out of goodies to offer the still frame crowd; that leaves the motion geeks. The latest Poser version may be aimed at 'game development', but there are a lot of machinima makers who started drooling at the potential there. But who are going to slam hard against the tool limitations. Not the best way to build your user base;"

Hi DaleB
As I understand it ,there are no new actual Character animation tools in The game dev version.

Now that it is out, I honestly do not understand exactly who was the intended target market of the release.

On the low consumer priced end of the Market
People outside the current poser user base, who dont qualify for upgrade pricing ,have better low cost/free options for Game dev.

Iclone Pro is $200 USD
Iclone standard is $80 USD

Daz Studio has exactly the same type of low poly game export features as the new poser game dev version and is ,of course ,Free
and lets not forget blenders built in Game engine tools

People inside the current poser user base
have not expressed alot of public interest in game dev as far as I have seen.
the only vocal adopters in this forum seem to only want to create  low poly single mesh figures for the occasional crowd scene.

A nice option for them for sure but does not contribute to growth of the user base.

I personally plan on moving over from OSX to Windows hopefully very soon with the purchase of a new  powerful Windows based laptop.

The first applications I plan to buy/install are:
the latest version of Iclone pro.
the latest version of DAZ studio to get proper access to genesis
and use my genesis figures for animation work in iclone as it supports genesis directly.

and the latest build of Blender to use its Cycles render engine.

Interesting times ahead
 
   



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