Forum: Poser - OFFICIAL


Subject: Dynamics and the Cloth Room... again!

EClark1894 opened this issue on Aug 14, 2014 · 19 posts


pigfish9 posted Wed, 20 August 2014 at 1:26 AM

Quote - What makes you buy dynamic over conforming? I understand the realism aspect, but is there something about the way the dress looks that makes you want to buy it in the first place? How detailed do you want a dress to be? Especially when it comes to things like ruffles, zippers, buttons, and cut outs?

Personally, I like dynamic clothing on which I can use any material in the material room.  That means having the ruffles, buttons, zippers, etc. at least mapped separately, if not as separate objects attached to the outfit.  Cut outs need to be built into the geometry instead of trans maps to use the materials, too.

Since the reason I like dynamic clothing better is because it moves and drapes without dealing with poke through and motion morphs, I like both flowing dresses and body-hugging pants/leggings.  I seem to add dresses with ruffles and belled skirts (long or short) immediatly and add pants and less frilly tops and dresses to my wishlist to be bought when I get around to it.  I think I have about everything Tipol has made in my runtime.