shvrdavid opened this issue on Aug 19, 2014 · 31 posts
wolf359 posted Thu, 21 August 2014 at 10:25 AM
Yes indeed one can CAREFULLY reposition the feet after an IK switch off & on and not have major problems.
as long as you only create animations of people basicly remaining
Immobile.
However even going forward in time if your actors entire body has to move a major distance along the Z axis
( leap over a ditch for example), your IK influence that you tried to deactivate 100 frames before will magically re assert its influence and pull the actors feet towards the staring point.
"Some of the IK issues are hard to correct without using a different setup."
Is not IK essentially a bodypart constraint system??
Did not SM recently implement "animated constraints" ??
why is it ,in poser pro, you can now animate the influence of a ball pinned to an actors left hand and "switch it off" as he tosses it 10 feet in the air and "switch it back on" as he catches it in his right
hand??
I am no programmer for certain , but it seems to me the foundation for a true IK switcher is already there.
"Pictures are worth a thousand words too. Some people may not know what is in other software animation wise."
the attached pic is an example of how C4D dopesheet lets me filter
out the other 973 scene elements and view the keys of just one bobypart.