Forum: Poser - OFFICIAL


Subject: What do you want in an animation addon?

shvrdavid opened this issue on Aug 19, 2014 · 31 posts


Richard60 posted Thu, 21 August 2014 at 11:16 AM

Sorry but that picture shows a partial list of what appears to be all the objects called Object(2) so there are two objects in the scene.  So it looks like you scroll up and down and pick the item to work on.  Not much different then Poser where you select the item and work on it in the graph.  In fact using Poser I can then select each element for the body part and see what the motions it is going to make look like on the graph.  Looking at the above image shows me a bunch of yellow blocks that may or may not do anything to the motion of the part selected.  They sure do not tell any thing about what the motion is going to look like.

 

If you have the latest version (it is in PP2014GD for sure) and probably in the SR4 for PP2014 and 10 then the IK issue you speak above is no longer valid.  In the past if you did IK movements and turned off the IK chain there was nothing in the dope sheet or graphs to show anything except the movement of the hip or other body part that was moved.  Now when you turn off IK the joints that are affected by the movements now have keyframes created to allow you to make corrections and fine tune them etc.  The other aspect of this is that now I can have Andy jump up and down for the first 60 frames turn of IK move him to another location turn on IK again and then make him do more jumping.  Just do not try and go back and turn IK in a section that already has it turned on and off. it will result in the same joint trying to do two different things at the same time, not possible in the real world either.

Poser 5, 6, 7, 8, Poser Pro 9 (2012), 10 (2014), 11, 12, 13