cspear opened this issue on Aug 22, 2014 ยท 35 posts
cspear posted Sat, 23 August 2014 at 10:00 AM
I can't see anything in this shader that would suggest gamma = 1.0 for the colour map, but it keeps applying it time and time again.
I've been opening up scene files created before the SR4 update and this feature does more harm than good, the way it changes gamma settings seems to be completely arbitrary.
If anyone from Smith Micro reads this, please tell us where the switch is to turn it off! And if there isn't one, what were you thinking?
This has completely screwed up my workflow and needs to be addressed FAST.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017