Forum: Poser - OFFICIAL


Subject: Subsurface Scattering in Poser Pro 2014 SR4

anupaum opened this issue on Aug 23, 2014 · 6 posts


hornet3d posted Sat, 23 August 2014 at 12:29 PM

I have the game version which I believe is based on SR 4 and the pre calcualting subsurface scattering is still there. 

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.