Forum: Poser - OFFICIAL


Subject: What do you want in an animation addon?

shvrdavid opened this issue on Aug 19, 2014 · 31 posts


shvrdavid posted Sat, 23 August 2014 at 4:56 PM

Wolf, just because someone has nothing online does not mean that they have not animated anything. I don't think I have ever put much of anything online animation wise, but to say I never animated anything would be wrong. (I don't think I have ever looked at you online tutorials thou. lol.  And I don't do online portfolios.)

As far as which way things are animated, that literally depends on the person doing it. I will still ruff out animations on keyframes and then go back and clean them up. I have been doing it that way for years. There is nothing wrong with doing it that way.

I am not one to import a canned bvh and use that. That is not going to move the way I want something to move, it is the way someone else wanted it to move or is just a disaster as soon as it is imported. It usually takes me longer to correct a bvh than it does to make a new one, but that is just me I guess. Doesn;t matter what program I am using either.

Thanks for posting the examples. That gives me a better idea of what you are looking for. Looking at it one way will leave to much out of it. Any Addon made has to encompass multiple ways/workflows of animating.

I have used Richards trick as well, but that can get a tad confusing to edit later depending on the number of layers affecting it and if you remembered to name them accordingly. Reducing it to one layer can be an issue in Poser, but it can be done. There needs to be an easier way to do that as well.

One thing all of us need to get out in the open, is to agree to disagree. The way I do it may not be the way you do it. But that does not make either wrong, in any way. In the end it either looks right, or it doesn't.



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