Forum: DAZ|Studio


Subject: issue with making goggles

CMKook-24601 opened this issue on Aug 24, 2014 ยท 10 posts


RHaseltine posted Sun, 24 August 2014 at 1:59 PM Online Now!

A rigidity map - that will keep certain areas static in response to auto-generated morphs, or cause them to morph in response to a reference. However, I doubt that would fully avoid the need for custom morphs - the goggles cover a lot of face, and many morphs will affect some parts of that area and not others so keeping it fully rigid would look wrong. To define a rigidity map select the vertices you want to keep static with the Geometry Edit tool, then right click and go to Polygon Assignment>Create Rigidity Group from Selected.