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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 24 11:54 pm)



Subject: Your thoughts about game characters for your Poser ?


RorrKonn ( ) posted Sun, 24 August 2014 at 12:30 AM · edited Thu, 27 February 2025 at 12:18 AM

Would you use killer game characters ,not the older game characters that's very blocked but the newer ones that's all most as smoth as V4.In your gallery renders ?

know of any game characters as is ,you would use in your Poser renders today ?

Are the newer game characters good enough for your Poser renders ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


vilters ( ) posted Sun, 24 August 2014 at 1:23 AM

I tested some Game Characters a while ago.

Man, I am glad that my hair is so short I can not pull it out.

I also tried to cenvert some game meshes to Poser meshes. Again, the same thing.
It takes so much time to repair those things, that it is not worth the trouble.

Most are completely unwelded, the clothing/outfit thrown on.

None I had available where symetrical, so you have to do the lot bit by bit.

Good luck finding a good game mesh to start with.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


AmbientShade ( ) posted Sun, 24 August 2014 at 1:46 AM

Best approach is to start from scratch and create your own.

The unwelded parts are due in part because games typically swap clothing/armor for body parts when those items are changed out in-game.

 

 

 

 



vilters ( ) posted Sun, 24 August 2014 at 2:51 AM

That is the same conclusion I got to. LOL.

Restart is the most ecomical way.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


NanetteTredoux ( ) posted Sun, 24 August 2014 at 5:19 AM · edited Sun, 24 August 2014 at 5:21 AM

What about Makehuman meshes as a starting point? I haven't looked at that for a while.

And the other way around? How well do Poser figure meshes do as game meshes? Which ones work best? I downloaded Unity but once again there is this learning curve....

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


RorrKonn ( ) posted Sun, 24 August 2014 at 10:24 AM

vilters : was ya testing with Poser Pro Game Dev ?

NanetteTredoux : Poser Pro Game Dev


Think it would be fun to make some of my own game characters from scratch for Poser.
but very few if any game characters are symetrical cause the
cloths are modeled in to the character.

I don't understand how unsymetrical would be a problem for Poser ?

 

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


vilters ( ) posted Sun, 24 August 2014 at 10:58 AM

@ RorrKonn

I opened different Game Meshes in Blender.
Then looked about how they where build from a technical view.

Props are usually OK, but humanlike figures?

Man, it's a mess out there.

No problem with PP2014GD, but all to do with the quality of the meshes.

I probably could get them to work, but it's far less time consuming to start over and save me a lot of hair.

From PP2014GD to FBX to Game works a LOT better.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


moogal ( ) posted Sun, 24 August 2014 at 6:34 PM

Quote - Would you use killer game characters ,not the older game characters that's very blocked but the newer ones that's all most as smoth as V4.In your gallery renders ?

know of any game characters as is ,you would use in your Poser renders today ?

Are the newer game characters good enough for your Poser renders ?

I think the characters in the game Just Cause 2 still look very nice over four years after its release.  If they were available for use in Poser, they'd probably look fine.

GTA V, inFamous: Second Son, and the Last of Us all feature characters of higher quality (IMHO) than what can easily be achieved with the figures we generally use with Poser.

 


shvrdavid ( ) posted Sun, 24 August 2014 at 8:24 PM

There are a lot of game characters out there that are very well constructed. I am not sure where some of you are getting you game characters, but if you know where to look there are some really nice ones out there.

All you have to know is where to look, or how to extract them yourself. This one has had some mods done to it inside Poser. and is just over 12k triangles. I would animate fine in many game engines and works fine in Poser. It is from the game Deadpool.



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RorrKonn ( ) posted Sun, 24 August 2014 at 11:46 PM

Content Advisory! This message contains nudity, profanity, violence

one & two ya got to pay attention but see how there breast are a little squared.
Three & Four see how the shoulder is a bit squared.
Think the squar bits would be a problem for Michael or Vicky users .
of course ya could just SubD the characters in Poser :)
I like these meshes but there not the probleam.

These are

Maybe ya could morph & dress and get the cloths to work for Michael or Vicky.
but don't know that I've ever seen outfits as complicated as this for Michael or Vicky.
one & "I know 2&3 are paintings" two & three

I think meshes like these are killer and we needs more of them.
But I don't know about modeling these for SubD's.
All I know is I'd rather have these killer mesh with a few sqaur bits.
then not have them at all.

Just don't know if Michael or Vicky users would agree.

What's your all's options ?
Would use a killer mesh with a few squared bits ?
or
Rather have a smoothed rather plane mesh that's just ok but smoothed ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Mon, 25 August 2014 at 12:01 AM · edited Mon, 25 August 2014 at 12:04 AM

Quote -
GTA V, inFamous: Second Son, and the Last of Us all feature characters of higher quality
(IMHO) than what can easily be achieved with the figures we generally use with Poser.

Agreed :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


shvrdavid ( ) posted Mon, 25 August 2014 at 5:51 AM

Quote - But I don't know about modeling these for SubD's.

All of the meshes from Deadpool SubD fine. Many of the ones from older games do not. I think the main reason is that older game engines didn't care to much about multiple meshes per character and bad topology. The newer game engines will slow down with multiple meshes or bad topology. 

So in that reguard we can thank the developers of the bewer game engines for forcing the character developers to make far better meshes.

The Deadpool characters were also modeled as quads then triangulated afterwards. Which usually makes for decent topology right off the bat, but not always.

Modeling characters with triangles from the start was common years ago, but is frowned upon now by many game companies. Quads are back.



Some things are easy to explain, other things are not........ <- Store ->   <-Freebies->


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