shvrdavid opened this issue on Aug 19, 2014 · 31 posts
wolf359 posted Mon, 25 August 2014 at 8:28 AM
"As far as which way things are animated, that literally depends on the person doing it. I will still ruff out animations on keyframes and then go back and clean them up. I have been doing it that way for years. There is nothing wrong with doing it that way."
Hi that is the way I and Most people create key frame animation, That roughing out is often referred to as "blocking"
where you get the major motions keyframed and then animate "secondary" motions such as subtle head,finger movements etc, on top of that...
A build as you go approach
"Thanks for posting the examples. That gives me a better idea of what you are looking for."
yes I posted them because you ,as the OP, specifically asked to see examples of features in other programs
"Looking at it one way will leave to much out of it. Any Addon made has to encompass multiple ways/workflows of animating."
Agreed!! As much as I love the nonlinear system of DAZ" aniMate+, I still ultimately end up exporting the comped motion as an animated pose file(pz2) and making final tweaks in POSER before applying it in C4D to be rendered as Daz studio has no"usable" spline graph editor IMHO,
and of course DAZ has no option for Ragdoll Simulations either so I am still dependent on both programs ATM.