LuxXeon opened this issue on Aug 21, 2014 · 23 posts
LuxXeon posted Tue, 26 August 2014 at 6:08 PM
In Blender, you could safely skip that part entirely, because there would be no easy way to spread the edges on either side of those selected edges in the same manner as I've done in 3dsmax anyway. Blender doesn't have an equal "pinching" tool in it's Loop tools.
However, Blender's Relax option, in the Loop Tools panel, is very elegant. It can be used to achieve the same effect I created in Max, using only a slightly different workflow.
Select the border edge loop around the hole, and then the subsequent edge loops along your beveled lip which you wish to smooth. Use Relax to spread the neighboring edges apart sufficiently. You may need to press Relax several times to achieve this, but it works very well. This is the result after subdivision in Blender.
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