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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Game Poser ?


Netherworks ( ) posted Fri, 08 August 2014 at 4:09 PM · edited Fri, 08 August 2014 at 4:14 PM

Quote - ZRemesher is the sh**.

Netherworks: Good to know about Cooper, maybe they'll release a video befofe the offer expires? I do like the idea of the add-on, don't get me wrong... it's just... Oh look, Poser 2015 Pro is here 2 months later, want to buy it? Oh yeah, want to buy the game dev version of that too?

No promises but I'll see what I can do on my own.  I'm just getting my system back in order and that usually takes a few days.  I replaced some faulty hardward and upgraded my system.  I do understand the frustration and the concerns.  I do like to play devil's advocate but I'm not trying to be an ass.

Traditionally, we haven't had an odd numbered 20xx release.  I expect a 2016/Poser 11 but I think we are a ways off yet.  I haven't heard anything concrete as a beta/amba.

@Shane: Personally I installed right over top of Poser Pro 2014.  I said no to "remove previous installation" and I used my existing preferences and core runtime location.

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vilters ( ) posted Fri, 08 August 2014 at 4:17 PM · edited Fri, 08 August 2014 at 4:18 PM

Hello Shane, a lot of work went into this version, but you have to understand that it is not up to us to reveal that kind of information.

I installed over the existing PP2014, full of confidence, and without regrets.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Netherworks ( ) posted Fri, 08 August 2014 at 4:18 PM

Tony, right now, yes you can use voxel-based modeling to create the meshes.  I don't know what it's called in ZBrush but I've played with it in 3D-Coat and it's very powerful.  I don't think it will replace all traditional modeling techniques but some things are SO much easier using voxel sculpting.  Again, I'm still learning but really enjoying it.

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DarksealStudios ( ) posted Fri, 08 August 2014 at 4:24 PM

Quote - @ DarksealStudios

Have you seen this tread?
Please read it top to bottom to discover some of the new PP2014 GD funtions in action.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2883697

PS; Unfortuantely Mr Cooper has had an accident and will be out for some time.
We wish him all the best.

In a previous post he stated: "Poser 10 and PP2014 will be with us for some time to come"....

 

Thanks Vilters! I see it now...


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RorrKonn ( ) posted Fri, 08 August 2014 at 5:54 PM

Quote - Tony, right now, yes you can use voxel-based modeling to create the meshes.  I don't know what it's called in ZBrush but I've played with it in 3D-Coat and it's very powerful.  I don't think it will replace all traditional modeling techniques but some things are SO much easier using voxel sculpting.  Again, I'm still learning but really enjoying it.

Don't think zBrush calls it voxel-based modeling or has a name for it.
 Just a matter of what brushes & alfa's ,textures if used.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


RorrKonn ( ) posted Sat, 09 August 2014 at 1:24 AM · edited Sat, 09 August 2014 at 1:29 AM

I know venders never talk shop.

but I was checking Turbosquid out.

The game meshes sold there are all right but nothing to get excited about.

Nothing as cool as some of the meshes in unreals 4 youtube video's or blizzard meshes.

anyways there subD meshes like Roxie they sell the same mesh over and over agian
in diffrent out fits for a lot of $$$ each time.
Why would you buy the same mesh over and over again ?
why not just buy the out fit ?
There's nothing specail about the out fits either.
DAZ Poser stores have more of a selection buy far.

I don't get why people just don't use DAZ Poser meshes ?
They work just fine in any app ,Poser even has Fussion.

Can any one exsplain that to me ?

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


Netherworks ( ) posted Sat, 09 August 2014 at 3:14 AM

Blizzard's meshes?  You mean World of Warcraft?  Really where Blizzard shines is their art department and the quality of the animations.  Only recently have they been creating more dense and detailed meshes but most of it hides behind the fantastic 2D art assets.  It has a fun style but I don't think an example of how far games can go.  It still runs on a fairly old engine, but that also gives an opportunity for a wider range of systems that can run it.

The difference between voxels and just using brushes to deform is that voxels really don't concern themselves with the mesh, it's more about the sculpting (the clay itself) rather than poly flow and the poly count.  You build the mesh later by retopology.

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RorrKonn ( ) posted Sat, 09 August 2014 at 8:43 AM

Ya I like Blizzards WarCraft ,Diablo ,Swarm Art and Videos.
Darksider is cool also.

I know in the Z4R5 days they would get 3DCoat for Retopology.
sculpter app's are killer and make the best looking meshes by far.
there just not all that great with topology .

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


AmbientShade ( ) posted Sat, 09 August 2014 at 10:45 AM

Quote -
Hello Shane, a lot of work went into this version, but you have to understand that it is not up to us to reveal that kind of information.

I installed over the existing PP2014, full of confidence, and without regrets.

Ah, apologies Tony. I didn't realize it would still be under nda after release.  Usually after release all the features are free to be discussed.

Thanks for the info tho. :)

I'll just experiment and find it all myself once I get it installed.



DarksealStudios ( ) posted Thu, 28 August 2014 at 9:49 PM · edited Thu, 28 August 2014 at 9:49 PM

Content Advisory! This message contains nudity

file_506918.png

OK, they got my monies... I downloaded the MS kinect SDK 1.8 and hooked up the kinect.... the results are terrible terrible terrible...

 

I got this for one reason and one reason only. To hook up the kinect. "It's supported" they said. "It will work" they said. I've tried with "supported" poser figures and daz figures. The bodies end up in a twisted soup, not sitting on the floor (and always facing away from the camera). the grouping doesn't delete like they said it would if the option to keep them is not check....

 

So........... yeah. I feel like I should have listen to myself at this point. If they come out with a sr5 asap to fix things i will eat my words (again, IF they fix things).

 

 

Anyone know how to work this kinect well with poser? Simply following the SM instructions via the pdf is NOT working out to yeah usable results.


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Teyon ( ) posted Fri, 29 August 2014 at 2:58 AM

Just for kicks:

Dregon

The new Toons

The new toon's clothng

Rex

Roxie

All started life inside ZBrush.  As a character artist, I find it faster to work out designs in ZBrush. 


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