3dcheapskate opened this issue on Aug 29, 2014 · 34 posts
seachnasaigh posted Fri, 29 August 2014 at 11:13 AM
I'd be fascinated if that solved the problem. The wall is flat, and mapped planar; it doesn't get any flatter (in UV terms) than that. The problem occurs when a render engine must assign a pixel of texture image to a pixel of render image. That is calculated relative to the mesh polygons, as they are viewed in perspective of the camera, and "needle"-shaped triangles exacerbate rounding errors.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5