aldebaran40 opened this issue on Sep 11, 2014 · 51 posts
Male_M3dia posted Thu, 11 September 2014 at 10:37 AM
Quote - > Quote - The K4/M4 mix is not actually a figure, but a morph of the combined figures created from the script. You would need an actual base to work from (either M4 or K4), which is why the clothes are getting destroyed.
Could you export that mixed shape created from the fitting room as an obj and use it as a morph target, similarly to a shape fit for an outfit? Then you could set the K4/M4 figure into the percentage you wanted then dial in the shape. You would have to do this for each variation you want to use though.
Yes, I understand your point Male_M3dia , but my reasoning is:
the figure of the example (my problem is with all figures m4-K4 mixer) is a m4 with a morph that makes this m4 "a little" k4 , ok , as might be a m4 with freak morph for give you another example .
Why m4 with freak morph work perfect in fitting room, but in my M4 with a "mixK4" morph , all clothing is destroyed? if both are modifying of m4 and the step are the same?
I do not know if I explained it well
Evidently the scripting is doing something not seen by the fitting room.