aldebaran40 opened this issue on Sep 11, 2014 · 51 posts
colorcurvature posted Fri, 12 September 2014 at 1:50 AM
Hi, sorry, I have not yet used the fitting room.
The M4K4 Mix figures use animated joints and propably the fitting room does not punch them into the target cloth accordingly.
Since I am not familiar with fitting room can you confirm or correct:
A) Did Poser correctly project the cloth mesh into the zero-posed mix figure
B) Do the disruptions occur when you start bending
We have to basically go and see if
The cloth joints are animated or not (I guess they are not)
The cloth joint origins matches the (animated) figure actor origins
The fitting room-created weightmaps look sane
The fitting room installed a "Morph_To_K4" into the cloth (I hope it does not)
Btw. I think Michael 5 is because Poser increments the number at the end of the figure names automatically sometimes :)
In the past I've thought of freezing the mixed figures into genuine figures (baking the morph targets into the core geometry as well as baking the joint movement), if all fails with fitting room we might attempt to do the baking attempt.