aldebaran40 opened this issue on Sep 11, 2014 · 51 posts
aldebaran40 posted Fri, 12 September 2014 at 6:27 AM
Quote - Hi, sorry, I have not yet used the fitting room.
The M4K4 Mix figures use animated joints and propably the fitting room does not punch them into the target cloth accordingly.
Since I am not familiar with fitting room can you confirm or correct:
A) Did Poser correctly project the cloth mesh into the zero-posed mix figure
B) Do the disruptions occur when you start bending
We have to basically go and see if
The cloth joints are animated or not (I guess they are not)
The cloth joint origins matches the (animated) figure actor origins
The fitting room-created weightmaps look sane
The fitting room installed a "Morph_To_K4" into the cloth (I hope it does not)
Btw. I think Michael 5 is because Poser increments the number at the end of the figure names automatically sometimes :)
In the past I've thought of freezing the mixed figures into genuine figures (baking the morph targets into the core geometry as well as baking the joint movement), if all fails with fitting room we might attempt to do the baking attempt.
A) and B) YES
When I buy your script did not exist the fitting room, so if the final answer is that I can not use the M4-k4 mix models in the fitting room, it's a shame, but I'll not keep trying to use that room and I will use other ways , my question because the clothes fit very well in the simulation of FittingRoom but unfortunately destroyed when pose the model
ps. you can or not tranfer the "Morph_To_K4" to clothing, I've tried With both options and the result is always the same
ps2. groups clothes do not match at all with model groups in the clothes created