Forum: Poser - OFFICIAL


Subject: BulletPhysics internals

colorcurvature opened this issue on Sep 13, 2014 ยท 11 posts


colorcurvature posted Sun, 14 September 2014 at 2:57 PM

I think adjacent actors do not collide, but the convex hull of the fingers seems to be too large. Its bigger than the finger segment, but I do not know how to get it smaller. I tried using the mesh itself as its own collision shape, but bullet does not seem to support mesh hulls for moving objects :/