Nyghtfall opened this issue on Sep 17, 2014 · 168 posts
RorrKonn posted Fri, 19 September 2014 at 2:19 AM
it's not just DAZ Poser it's all of CGI Max,zBrush etc etc
The way high end meshes are made in 2014 is
ya make a base mesh 5000 to 20'000 Roxie,V6 polycount around 20,000 for rigging.
then you put a vector map on the base mesh polycount around 5,000,000.
You can view zBrush,Mudbox gallers to see what I'm talking about.
more or less HD meshes.
The way high end game meshes are made in 2014 is
ya make a base mesh polycount 3000 to 6000.
then you put a normal map on the base mesh polycount stays the same.
2014 games look good don't they :)
V4 polycount is 60.000 cause Poser did not have SubD's at the time so they SubDed V4 in LW & frozze her for Poser.
Only Poser used a 60.000 polycount mesh.No other app would.
Any app will use a 20.000 polycount mesh,Roxie ,V6.
part of V6 is V4 not SudDed & frozzen.
They did change some of the topology on V6.
Each new version of ya mesh ya change some of the topology :)
old Poser versions can't use the newer meshes .
before I listened to someone's opinions of characters.
I'd ask what version of Poser & other CGI App's they where using.
If they say only Poser 4 then there knowlage of CGI is limmited to only 1998 Poser 4.
A lots happen between 1998 & 2014.
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