piersyf opened this issue on Sep 16, 2014 ยท 57 posts
bagginsbill posted Fri, 19 September 2014 at 9:08 AM
The texture map for the floor is now everywhere. Even the pawns, which are not UV mapped at all, are projecting the texture map. ???????
I see little evidence of "lighting" calculations now - it's all a uniform super bright.
I'm mystified. What happened to IDL without IC? Did they completely break it or what? Anybody else see this behavior?
Note: The walls and ceiling are boxed, while the floor is just one-sided. Obviously the floor is receiving back light from the sphere underneath. I don't know why - my recollection was that back-side lighting was ignored unless the material had scatter or translucence set on it or normals forward checked. This has neither.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)