LuxXeon opened this issue on Sep 18, 2014 · 11 posts
HMorton posted Sat, 20 September 2014 at 5:17 PM
Quote - I know these questions aren't directed to me, mate, but they make me think, and I just have to ask... How would anyone ever know if you would be able to create the same image quality in Blender? Assuming you will have the same exact model as shown in the renders, and the same exact textures, then all that's missing is your own skill and knowledge of the renderer you're using, mate.
I haven't touched Blender in some time. I just don't get along with that software, and it being free doesn't change that fact. That said, I know Blender has a render engine that can render just as good as anything Lux has shown us here. There's nothing going on in these renders that is out of the realm of capability of any good, modern render engine. The missing element, in the end, is if you have the skill to pull it off. That's something only YOU can answer, mate.
So can ya render that same object just as good as Lux? Only you know. If you can, well, good on ya!
You're right. The questions weren't directed to you, so why did you feel obligated to answer them?
Just for your information, there's a big difference between skill and knowledge. I know that the results of a render depend on how much I know about the renderer and materials, but my point was actually if there is anything "universal" I could do, once I have this object, to get the same kind of results. His renders look like photographs. I've seen this kind of quality done with Cycles. That's really why I asked what render engine he was using, so that I could understand if it's something I could do in Blender to get the same result out of it, like adding HDRI images or whatever to the scene. What does my skill level have to do with that? I didn't know it takes "skill" to set up HDRI images in Cycles. Knowing that's what he used will help steer me in the right direction.