Forum: Poser - OFFICIAL


Subject: applying emotional tweaks in talk designer

jwarndt opened this issue on Sep 21, 2014 · 22 posts


jwarndt posted Wed, 24 September 2014 at 8:44 PM

This is making me crazy! I'll try to explain it: I'm trying to change a speaking character's facial expressions throughout an animation via the animation palllette, by CLEARING an entire row of a facial part's 11,000 frames- NOT just the highlighted keyframes, but ALL of them so that row is truly EMPTY, then tweaking my character's expression as she speaks.

And it works, yes truly WORKS with the "Smile" feature,  but when I try to add some expression to the "Sneer Right" column, no matter how many times I tediously select the whole row and clear it- making it to all apearances as empty as I made the "Smile" row, any addition to it will fill the whole row to the end with dark green frames, causing her expression in a very few seconds to become a grotesque caricature of herself. It seems that having that row filled will cause that expression to keep increasing. Any attempt to adjust by adding or subtracting the precise number I subtracted of added earlier will only throw it off more!

Does anybody understand what I'm trying to say?

Is there any fix for this? So long as that "sneer right" row operates under the same principles as the "smile" row, what I'm trying to do OUGHT to work, but it doesn't.

I've spent virtually all day on that one little thing and gotten nowhere and I'm a nervous wreck.

I've already spent two weeks on this project and it would kill me to abandon it now. Any help with this would be greatly appreciated.