Gator762 opened this issue on Sep 25, 2014 · 21 posts
hborre posted Thu, 25 September 2014 at 3:55 PM Online Now!
If that is the mesh poking through there is 2 methods I am aware that might fix it. Apply a slight displacement to the pool coping or increase your render subdivision to at least one. We would need to see the wire mesh first, though.
BTW, if you are indeed using DoF, you may need to push your pixel sampling higher to avoid a granular effect in your background.