Vaskania opened this issue on Sep 29, 2014 · 10 posts
Vaskania posted Mon, 29 September 2014 at 11:29 AM
Quote - What do you mean by "my own SSS network". Did you think there are 2500 networks that all do the same thing and you just pick which one is "your own"?
I was under the impression all of the nodes connected to each other as a whole made up a 'network' (ie procedural network). I'm by no means trying to create my own custom SSS brick. I'm aware that they don't all do the same thing. I'd like to learn what brick does what when it comes to SSS. Unless I've completely gotten SSS wrong (which is highly likely lol), and scatter is the only 'required' brick for SSS and everything else like blender/hsv/etc are just icing on the cake.
Quote - The best shader setup (best being a general consensus that this setup is the most realistic, useful, flexible, and easy) has been incorporated with much sophistication into the EZSkin application and I cannot for the life of me see why you would not use it.
Oh I definitely use EZSkin. I just wasn't sure if the resulting node structure was ok to distribute. The license mentions distibution of the software itself (I took that to mean the script), but never mentioned the node output.
If redistributing the structure that's output from EzSkin is all on the up and up (for commercial and non-commercial purposes), then I'd rather not try to reinvent the wheel so to speak.
Thanks for those links! I'll be sure to take a read through them.
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Daz, Blender, Affinity, Substance, Unity, Python, C#