FranOnTheEdge opened this issue on Sep 29, 2014 · 6 posts
FranOnTheEdge posted Tue, 30 September 2014 at 3:56 AM
Quote - Did you tell it to render as 32-bit deep, so it can have 8 bits alpha to old the transparency, and did you tell it to use theobject mask (or whatever they call it) to set things apart from the background?
Quicktime needs TrueColor+, not just TrueColor. If you keep it as TrueColor it'll be 24-bit and ignores alpha.
Something like that. I don't know the details for C4d but it's probably similar to rendering from others like Carrara when it comes to the image format and depth.
I tried 32bit, didn't seem to make any difference.
C4D doesn't seem to have 'object mask' unlike Bryce, nor could I find anything like it. It also has no .png option other than the quicktime.png, no idea about TrueColor - plus minus or anything else, couldn't find anything like that.
In the end all I could do was render a single image as .psd, and then get that into PhotoShop and mask off the black invert that - paste and copy the character into a new layer, hide the original layer and then (finally!) save as .png
But that's gonna be hell to do for the whole preceding animation!
There MUST be an easier way?
Measure
your mind's height
by the shade it casts.
Robert Browning (Paracelsus)