z opened this issue on Sep 30, 2014 · 13 posts
z posted Tue, 30 September 2014 at 11:54 AM
Hi Male... (?) (M3?) dia?
You seem a little defensive, and the last thing I want to do is start some kind of flame war. But it sounds to me like you’re telling me I’m wrong, and then agreeing with me.
The “the one mesh fits all”/ “one UV map fits all” original concept of Genesis (one), that I read in that press release, didn’t work (for humans) that’s why they came up with Genesis II, (male and female ) with custom UV maps, you can call them “optimized,” I’ll call them “corrected for distortion.” Same thing. One mesh, several UV maps. Just like M4/V4/Freak4.
Granted: there have been massive improvements in rigging.
But the upshot is I can try to use different textures (of the same Genesis generation) and they may, or may not, work, or be a little bit distorted -- Just likeM4/V4/Freak4.
I have no idea what you mean by “When you design a mesh properly, whether it's a figure or an outfit, you will not have major issues with texture stretching.”
When you distort a mesh, (make some parts bigger and other parts smaller) the texture will be equally distorted, unless you are using some kind of a procedural, universally-scaled texture. When distorted to extremes, the distortion will be extreme. There is no “designing it properly” to avoid this - sorry. (even with "Genesis tech")
So like I said, I think I get it .
Thanks guys,
z