Forum: Poser - OFFICIAL


Subject: Which would you rather have?

EClark1894 opened this issue on Sep 24, 2014 · 84 posts


ssgbryan posted Tue, 30 September 2014 at 1:52 PM

Quote - ssgbryan...I assume that DSON rant was in regards to my post about Genesis.
The topic of this thread is "what would you like to see in poser"..so my wanting Genesis to be able to work in poser is not an unreasonable post. There are so many interesting characters for the genesis series of figures that cannot be made for any other figures. So of course I would want that in poser.

Also, DSON is a patch, nothing more. Having that integrated into poser is not a solution, it is still a patch. The programmers at SM SHOULD be able to properly code something so that a patch would not be required. Proper code always makes things work better than patches.

(Also...HW did not make a figure that works cross platform, they made 2 figures with two different riggings...so that is a BIG difference)

 

Another thing I would like to see in the next version of Poser GameDev:

When doing Poly reduction, an option to reduce polys by a percentage as opposed to a firm number.  I.e. shrink by 10%, instead of me having to pull up the calculater & figure it out and input that number into the box.

RawArt, it isn't a rant - it is a simple statement of fact.

What part of It's ILLEGAL due to the DMCA do you (and the rest of the DAZ vendors that pop in here) not understand?  AFA the "So many interesting characters for the genesis figures"  - Those would be the characters you sell at DAZ, right? 

It isn't a technical issue - it's a corporate ego issue - your time would be better spent explaining this to Phil Reed as opposed to telling us.

Steve Cooper has stated that SM is not going to integrate code they have no control over into Poser.  BTW, that is why I suspect that some of the rooms in Poser haven't seen massive updates like some would like to see - they don't have access to updated source code from the companies they bought the source code from originally, so any updates to the Poser fork is on the Poser development team.