z opened this issue on Sep 30, 2014 · 13 posts
z posted Tue, 30 September 2014 at 1:53 PM
What?
We could always change the UV maps associated with an OBJ file with tools like UVMapper, or Objaction Mover. Those tools go back to the 90s! There’s nothing new there.
You never wanted to do that because nonstandard UV maps were a problem, and a standardized UV maps had distortion problems. This obviously is still the case.
The original “one size fits all” Genesis (one) UV map idea failed. Now we have a DAZ creating official nonstandard (Sorry, "optimized") UV maps for Olivia and Lilith. Just like the difference between the V4 and M4 textures; They sometimes work together, but not always.
And again I’m not talking about the rigging.
But here if this helps:
Yes, you are totally right, DAZ never made a mistake, DS is better than Poser and Genesis (TM) represents a massive advance in computer science.
(just not one I’m going to use)
z
(geez, I really wish that guy hadn't moved my post to the DS forum)