Forum: DAZ|Studio


Subject: Can someone please explain Genesis to me?

z opened this issue on Sep 30, 2014 · 13 posts


Male_M3dia posted Tue, 30 September 2014 at 2:38 PM

Quote -
What? We could always change the UV maps associated with an OBJ file with tools like UVMapper, or Objaction Mover.  Those tools go back to the 90s! There’s nothing new there.

And you still would end up with one UV for that obj. Those tools you mentioned can extract that one UV or replace it, but you still are working with on UV. Genesis allows mulitple UVs on the fly, so you're speaking of two different things.

Quote - You never wanted to do that because nonstandard UV maps were a problem, and a standardized UV maps had distortion problems.  This obviously is still the case.

If there is distortion it's not to the effect that you're inferring. Most of the distortion came from shoehorning the Gen4 UVs to Genesis, since Gen4 had more polygons. However there wasn't an issue with textures made for genesis UVs. It also allowed for other characters to have specific UVs for their characters as well.

Quote - The original “one size fits all” Genesis (one)  UV map idea failed. 

Genesis actually three or four UVs that it shipped with, so you're incorrect with that. Each new character that presented had their own UV, and the same is done with Genesis 2. So there was never a "one size fits all" UV.  Genesis 2 dealt more with rigging and separate weightmaps which is the main difference are refusing to recognize. You wanted to learn the difference between the two, I'm telling you but you think it's something different... which is incorrect.

 

Quote -
Now we have a DAZ creating official nonstandard (Sorry, "optimized") UV maps for Olivia and Lilith. Just like the difference between the V4 and M4 textures;  They sometimes work together, but not always.

Again, each Genesis character has had their own UV (except for the teens that were created by Thorne). That's been the norm since the beginning of the Genesis Line. V5 had her own, S5 had one, M5 had one, D5 had one, F5 had one. If you didn't buy any characters, then you used either the M4, V4, or Genesis base UV. The default was V4 uv, and you could switch it to another without using UV mapper, which you couldn't use anyway because Genesis does not use obj files.

Quote - And again I’m not talking about the rigging.

And you're missing the most important reasons for the switch to Genesis 2.

Quote - But here if this helps:
Yes, you are totally right, DAZ never made a mistake, DS is better than Poser and Genesis (TM) represents a massive advance in computer science.

(just not one I’m going to use)

z

  1. every company isn't perfect, but should try to do better 2) Use whatever tool you want to use, just make sure you have the correct information instead of incorrect assumptions and 3) well, Genesis did win an award for Software Innovation of the year back in 2011 from 3DWorld ;) 

Quote -
(geez, I really wish that guy hadn't moved my post to the DS forum)

Well, did you want information or start yet another one of those fights in the Poser forum that happens about every few days? You know with incorrect information so they feel good about their app and keep people from trying anything? Looks like you got information instead of a "DAZ sucks" thread. Sorry if you didn't get what you wanted. Feel free to return to the Poser forum if you don't want anymore information. I'm sure they're over there fighting about DAZ/Genesis now. ;)

 

EDIT: ... and they are...