EClark1894 opened this issue on Sep 24, 2014 · 84 posts
Netherworks posted Tue, 30 September 2014 at 5:20 PM
I respect everyone's wishes, whether I agree with them or not. I think it's interesting to see what people dream of and what frustrates them.
I would love to see a Particle system, a lot could be done with it - explosions, splatters, fog, fire - all things we have to do now using planes or clever application of materials.
I agree with a non-AIR, no-Flash Library. I haven't had continuous issues with the library but it seems to be too dependent on 3rd party and it appears to be a constant issue for many others. If it were replaced, I would hope would retain the same features to customize it (and then some).
I'd like to see more emphasis in handling some things in Poser as Assets. I'll explain. PMD should not require being attached to a Figure/Prop and otherwise hacked to make PMD Injection Poses - Poser should have a Morphs folder, where it can save out which morphs you want in PMD, how they are wired (ERC, Dependent Parms) and build the injection pose thing for you. Dynamic Hair should be improved and be able to be saved out as an asset, without a "hair prop", that way you could do things like grow hair right on figures and not have to worry about intermediate props. Physics settings should be saveable as an Asset. Cloth settings - same. Brush settings - same or allow saving Presets like you can save Render Presets. You know, just go in and see what components could be done this way and streamline the experience. Make a Morphs folder if needed, a Settings folder, whatever.
I agree with those that feel that SM should strengthen, enhance and tweak what is there.
In some ways they have been doing this. Such as the ability to save partial materials and what I think of as "node snippets". But it could go so much further :)
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