Forum: Poser - OFFICIAL


Subject: Which would you rather have?

EClark1894 opened this issue on Sep 24, 2014 · 84 posts


Dale B posted Fri, 03 October 2014 at 11:57 AM

Quote - "Yeah, it would require you to actually touch the timeline and set up (gasp) an animation for simulating,...."

This Honestly has always puzzled me when see
many people ask for "particles" in poser wishlist threads

Is this not an animation/ VXF feature??

I would hope  that people realize that they will have to learn to set up animations even if only to get the right look for a still.

You and me both, Wolf. I've been pointing out for a couple of years that we are nearing the end of the still image feature pool, and to go any farther people are going to -have- to get their hands dirty with the timeline. Particles have to be simmed. So do metaballs. So does anything with the word 'dynamic' in it. I'd -so- love for DaCorte to weightmap all his figures (one of the many reasons I'm working on learning it myself; Natalia 3 or Mariko with all those JCMs removed and nice clean maps would be a bit easier on system resources). TANSTAAFL At its finest...but also very, very easy to break things badly. And I really don't want to think about rebuilding my main runtime (although I am doing it in segments, as when done the big  multi gigabyte monster will be replaced by several not so big gigabyte rt's).

As for the particle hair, I honestly can't remember. I've read about it in the trades, but I couldn't tell you who was working it for love or money atm. It's more a fur generator component than a mane or hair replacement; nothing beats actual strands for proper follicle behavior.