Forum: Poser - OFFICIAL


Subject: Still in Texture Hell...

EClark1894 opened this issue on Oct 02, 2014 · 40 posts


vilters posted Mon, 06 October 2014 at 7:56 AM

Well, this is a tip I have been promoting for years.

This is how I became known as the "Lo Poly Vilters". LOL.

But staying as Low in Polygon count, for as long as possible, makes life pretty easy.
In Blender, in Poser, in any 3D app.

We have bump map, normal map, and displacement map to play with.
All are "easy" when working Low Polygon.

Only upping the poly count at the very-very last stage, and only if absolutely required. 

And now that Poser has SubD, I see no reason to add those polygons any more.
Render with Smoothing ON and SubD level 1 and you get the best results possible.

The rest done by bump, normal or displacement map.
(I prefer displacement map over bump or normal on any given day, come rain or sunshine.) 

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!