karl.garnham1 opened this issue on Sep 20, 2014 ยท 47 posts
AgentSmith posted Thu, 09 October 2014 at 7:08 AM
Ah yeah, that one. It's really the mesh and the texture together that truly made that look "slimy".
I think I purchased the mesh/model from the Renderosity Marketplace? (I'll have to check on that) But, it had a ton of these little raised bumps all over it that caught the bright white reflections awesomely in all it's tiny little crevices and that part of the equation was huge in making it appear as if it was wet or slimy.
Then the texture itself gave the mesh a more detailed, overall bump, which was great as the mesh itself was quite smooth/polished, so that equated to further detail into the reflections and specularity. And, then the textures main "Diffuse" texture looks kinda organic/gross looking so, that in itself is a trick for the viewers eye to think of wet gooey things (like certain starfish).
But, as far as settings go, if I want something REALLY reflective, I up the Reflectivity to 100 and then also the Metallicity to 100 (so, it won't just look like mirror/chrome). I bring up the specularity real strong and to a small fine point and then set that to 100. After that, I just render, look at it, start bringing those values down from their 100 settings....render, look at it...repeat, repeat, repeat, lol...until it looks kinda normal/real life.
AS
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