Forum: Blender


Subject: UV-map newbie question: overlapping mesh areas

RobynsVeil opened this issue on Oct 11, 2014 · 7 posts


RobynsVeil posted Sat, 11 October 2014 at 4:39 PM

> Quote - **you can move parts on the uv map and make them line up yourself** > > or you can use multiple uv maps ;-) set them up in the object data panel > > then use a attribute node (cycles dunno how in BI) to tell each map where to go

I was doing that, manually, Hedd. It's very tedious, though. I was dreading doing this for umpteen buildings, which my scene was going to require. The attribute node looks interesting... might look into that, to see how that's done.
Off to do a bit of vertex painting now... the canals look a bit too fresh and new... :biggrin: 

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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