EClark1894 opened this issue on Oct 11, 2014 · 37 posts
RorrKonn posted Mon, 13 October 2014 at 5:32 PM
http://www.zbrushcentral.com/showthread.php?174659-Andrzej-Marszalek-Art-Dump/page2
step 1 you sculpt the mesh
step 2 retopology / remesh for lower polycount
step 3 convert high poly count sculpt in to a normal map "games" or displacement map or vector map for the lower polycount mesh.
sculpting is how you make normal map "games" or displacement map or vector map.
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