Forum: Poser - OFFICIAL


Subject: Tips for Character Vendors:

pumeco opened this issue on Sep 29, 2014 · 135 posts


EventMobil posted Mon, 13 October 2014 at 9:56 PM

Talking of proportions:
  1. If we want variety in tall or small, we cannot use overall scaling!!! Please see my attached image (sorry for the paint, I'm gonna clean up the mess a little later in some weeks, promise ;-)  ). The smaller woman on the left has almost the same length for the legs, but her body from hips to shoulder is shorter. But most important: her head has exactly the same size like the head of the tall woman! This is reality, just study it in the streets or internet: short people are not simple miniatures of tall people. Their head usually has the same size like  everybody else. Only either the legs/limbs, or the body, or sometimes both, sometimes only the neck, are shorter! If you use overall scaling on a character to make him/her smaller than another actor, the result looks ridiculous.

 

  1. All DAZ characters use an artificial proportion in the head/body height ratio (1:8), while reality in everyday nature is 1:7. The 1:8 ratio is called the 'heroic' proportion, which has been developed by classic artists sculpting heroes. Opposite to the DAZ policy of using 1:8, Poser native figures use realistic proportions of 1:7 head/body height. This is why something looks wrong when you pose a Poser native character next to a DAZ character, they don't seem to fit, and sometimes people are so very much used to the DAZ appearence that they assume the Poser characters are wrong. But it is the other way round, the poser character proportions are the realistic ones, for younger characters (teens) you will even have to go down to 1:6,5 or 1:6 proportion to make them look realistic.

Poser Pro 2014 GameDev, Lightwave 11.6.3, Blacksmith3D Pro 6, Bryce 7, Carrara Pro 8.5, Reality 4 & LuxRender, Python 2.7 & Wx-Python, UV-Mapper Pro, XFrog 3.5, Paintshop Pro X7, Apophysis 7x64

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Don't render faster than your artistic guardian angel can fly...