Forum: Poser - OFFICIAL


Subject: Sculpting or Modeling... Which Gives Better Results?

EClark1894 opened this issue on Oct 11, 2014 · 37 posts


moogal posted Tue, 14 October 2014 at 8:06 PM

Quote - > Quote - I probably would have learned how to model years ago if I knew how to read French. I could never find a copy of Amapi that wasn't in French.

I don't know if I consider modeling and sculpting to be the same thing. I mean sure, like baking and grilling are both cooking, maybe...

Effectively, sculpting is just using a boolean tool in a traditional modeller. Yes, you have all sorts of presets to choose from to either add or remove mesh, but it is still boolean operations the difference is still just semantics and perception, but the process and principal is the same. 

No, it's not.  You could indeed use booloean operations to remove parts of a larger shape, which might be a bit like sculpting marble.  "Sculpting" apps work more like sculpting with clay.  You start using soft selection to form an approximate shape, and then refine that form with various brush types.  Using sub-objects (as brushes) could be considered similar to the boolean "add" operation, but most of sculpting has nothing to do with the traditional boolean operations a "modeling" program might have.  Boolean tools create a specific result based on the boolean operation (AND, OR, NOT or AND NOT) performed on one or more sub-objects.