EClark1894 opened this issue on Oct 11, 2014 · 37 posts
RorrKonn posted Wed, 15 October 2014 at 12:29 AM
This is how box modeling in C4D & Sculpting in zBrush works.
box modeling you select a polygons ,lines or a vertices and move them.
sculpting you do not select a polygons ,lines or a vertices
you just slide the brush over the mesh.
zbrush has 100's of brushes that do diffrent things.
box modeling you can add or subtract polygons ,lines or a vertices.
the basic sculpting brushes you do not add or subtract polygons ,lines or a vertices.
your just moving them around.
ya polycount could be a billion so it's a bit mute to worry about adding topology
but we can add or subtract with dynamesh.add horns to a monster.
and we can zremesh there's a lot of tools to do any thing we want.
list of tools
http://pixologic.com/zbrush/features/ZBrush4R6/
videos to see them in action :)
http://pixologic.com/zclassroom/homeroom/
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