Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Dec 08 9:10 pm)
The Cycles renderer takes advantage of the GPU, but it has to be an NVidia graphics card running CUDA, and a reasonably recent graphics card at that. For example, I have an NVidia graphics system with CUDA installed on my laptop, but it's too old to actually work.
If you do have an NVidia card with CUDA cores, you need to:
-- download and install the CUDA driver for your OS
-- in Blender, under User Preferences -> System Tab, for Compute Device select CUDA and your GPU
-- in your scene, when rendering, under Device, select GPU Compute
-- at the top of the screen, make sure the Cycles render engine is selected (Cycles Render) and not Blender Render
You might also look at your materials. Cycles uses nodes to define materials.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Everything Robyns has said above is correct but you must make sure that if you do have a NVidia card that it is a supported GPU rendering with NVidia graphics cards. We support graphics cards starting from GTX 4xx (computing capability 2.0). My particular card which is NVidia but is only 1.0 so when I render with Cycles it will use the CPU instead of GPU so render times will be longer you can find a list of supported cards at this Link so you can see if your card is one of them https://developer.nvidia.com/cuda-gpus
Lobo3433
Blender Maya & 3D Forum Moderator
Renderosity Blender 3D Facebook Page
is there an inner cylinder inside teh tube or is it supposed to be a solid piece like glass?
start with the volume samples because of the opague materials and check the nodes to make sure they dont have a noise or roughness setting that isnt supposed to be there
as for why the actual render takes longer its because there is a hell of a lot more information to process than in a preview
Thanks for the info, everyone. I'll look into it.
(PS: That sucks)
unbroken,
This example is currently solid. The final will have a inner (and thinner) tube that will be a emission light. Works very well for creating a realistic Neon Sign.
My issue is that the render (no matter how much I jack up the samples, looks waaaaaay worse then the actual preview. And it's rendering much faster then the preview at the same sample setting.
In the image and video, the one on the LEFT is the render, and the right is the preview. This is my issue. And it only seems tp be doing it with this file.
I'd almost be willing to bet the sample settings under the render layers for your scene is overriding the total samples under your overall render settings.
Why that guess? The layer samples box is active under your samples settings.
Go back to the scene settings and set samples for your layers to 0 (use main settings for each layer), and try giving it another shot.
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Plus I can't seem to figure out how to access my computer's GPU rendering option.
Here's a unlisted video to show what I'm talking about...well part of what I'm talking about.
Here's the video:
http://youtu.be/ZtuDKN67BHM
http://youtu.be/ZtuDKN67BHM