RorrKonn opened this issue on Oct 17, 2014 · 36 posts
RorrKonn posted Fri, 17 October 2014 at 1:02 PM
Good point that there maps.
Normal Maps do not add polygons in zBrush & C4D
but
Displacement Maps do add polygons in zBrush & C4D
If Displacement Maps do not add polygons in Poser.
Then wouldn't that just be a Bump Map ?
512 * 512 = 262,144 pixels .
So a 512 by 512 displacement map would hold 262,144 polygons.
Is that how you would figure displacement maps poly count ?
64 * 64 = 4,096
128 * 128 = 16,384
256 * 256 = 65,536
512 * 512 = 262,144
1024 * 1024 = 1,048,576
2048 * 2048 = 4,194,304
4096 * 4096 = 16,777,216
8192 * 8192 = 67,108,864
Can a Poser mesh have a 4096 by 4096 texture size & a 512 by 512 displacement map on it ?
Can poser use a 8192 by 8192 texture size ?
What's the biggest texture size poser can go ?
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance