RorrKonn opened this issue on Oct 17, 2014 · 36 posts
Jaager posted Fri, 17 October 2014 at 5:01 PM
Re: Materials
Some vendors produce a large number of Lips diffuse textures. I wonder - could you get equally acceptable results by using a Bump/displacement map to provide a contour (smooth to crinolinated) and use a node to provide the color? Save a lot of HD space in textures.