Forum: Poser - OFFICIAL


Subject: Steve Cooper, Poser product manager, does a great Poser presentation on Expo 3.

vilters opened this issue on Oct 19, 2014 · 22 posts


vilters posted Sun, 19 October 2014 at 6:35 AM

Stick to the rules gentlemen.

The new EULA gives the Poser Game Dev buyer-artist, You in this case, the right to use NATIVE Poser content in a Game engine.

As before, you can not "sell" Poser content "as is".

But?

If you combine a Poser figure with an outfit.
Then "remove unseen" polygons.
Then "reduce polygons" to a Game Engine compatible figure.
Export as Collada or FBX.

**Selling : **
Combined (figure and outfit), and removed polygons, and reduced polygons, "complete and Game ready figures" , using Collada or FBX exported figures, seems to be alowed.

Last but probably the most important remark :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

I repeat :
The above is ONLY valid for NATIVE POSER CONTENT.

Have a nice day all. Tony

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!