Forum: Poser - OFFICIAL


Subject: Steve Cooper, Poser product manager, does a great Poser presentation on Expo 3.

vilters opened this issue on Oct 19, 2014 · 22 posts


wolf359 posted Mon, 20 October 2014 at 10:29 AM

Just watched his presentation
some few observations:

Twice he refers to poser as a "Character animation" tool
yet poser remains firmly ensconced in the late 1990's as far as its core animation tools are concerned.
( see my many rants about the state of the animation tools Compared to the $200 USD,Iclone or the free Daz studio)

He seems to implore the current stable of poser content makers to modify their EULA's and "read me's" to allow
Unity game dev people to user their content in commercial games.

And I see Poser Pro Dev version has a big front page
on the unity Asset store
https://www.assetstore.unity3d.com/en/#!/category/0/page/1/sortby/popularity

On sale for $249 USD Regularly $500 USD!!!
now compare this to the "top selling paid" assets in the Unity store which range from Free to about $40 USD.

I get it ,I understand that SM is trying to convince Game developers
to Buy Poser and create their own content for export
or convince current poser content makers to do similar.

Before spending $250 or $500 USD on poser
 
most serious developers will look at Blender( free),
DAZ studio(free) ,and online, pay per single use, solutions like Mixamo or the new Free & paid character generator from Autodesk.
https://area.autodesk.com/products/features/charactergenerator

Speaking of Autodesk,
He mentions that they plan to approach the industrial CAD Market

I must admit to being quite puzzled by this.

Precision CAD is typically for engineering design.

Now on those occasions where one Might need a humanoid as a Scale reference most just use a very simple Human Shaped cutout for comparison.

IMHO I dont see much demand for Sexy V4 Clothing& Character sets in the AutoCad Market.

Even in the lucrative are of Medical Visualization relating to engineering
Prostetics in 3D etc.
Most Autocad Users at this PRO level are already Neck deep in the Autodesk Ecosystem and Likely already have Access to MAX or will certainly be looking at the New online Figure Generator option from Autodesk.

I Hope SM has done serious Research of the Game Dev market.



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