3dcheapskate opened this issue on Oct 19, 2014 · 11 posts
Jaager posted Tue, 21 October 2014 at 2:00 AM
As far as I can tell, actor bodyMorphs is a DS component. I can't see that Poser uses it at all. I don't mess with DS, so I remove it.
The linkParm - I at first thought that it was DS, but in making up a Dawn Function CR2 (= movement, expression, fix - no shape morphs - a target for spawned character INJ.)
I found master dials in BODY that did not have -valueOpDeltaAdd- data in the their slave targetGeom channels, so I think that linkParm are another way to do it. Not sure what the advantages are over ERC code.
NetherWorks product Spawn 2014 (new version) is an excellent tool for consolidating a nest of shape morphs into one morph per group. Not having fingers and tongue allows easier navigation in that program too.