vilters opened this issue on Oct 19, 2014 · 22 posts
wolf359 posted Tue, 21 October 2014 at 8:45 AM
"but one thing I have noticed is that companies don't always save money by going with the cheap version of anything. "
Agreed but companies need to consider the "pricing environment" in any new market they are attempting to enter.
Although Video games now exceed Hollywood movies
in revenue , game programming is still a bit of a "cottage industry "in that the cost of entry for aspiring Game programmers is virtually nothing.
"Five Gigs of content" sounds like alot.
But without a detailed public listing somewhere of what "content"one will get for the $500 USD cost of poser pro Game dev, it remains big gamble that Aspiring programmers will jump on board IMHO.
"True, both Blender and DAZ are free, but Blender is both hard to learn and both Studio and Blender are in constant development stage."
To my mind constant development is a good thing
and one has no obligation to constantly rush over and grab the latest weekly builds put up online
as both programs have matured well beyond being Buggy Alphaware and are capable of producing Viable Commercial results with the current releases yet have the same or better Game Dev tools as poser pro GD yet are not $500 USD.( no sale price)
"Plus, DAZ is just as locked into V4 and Genesis mode as Poser is. "
From my perspective it matters not wether one has alot of variety in ready made figure content to export to game engines from Blender,DAZ or poser.
But ,to alot of people ,trying one out at a cost of zero verses $500 will be a major deciding factor IMHO.