Forum: Carrara


Subject: Working on a different kind of landscape

MarkBremmer opened this issue on Oct 14, 2014 · 16 posts


MarkBremmer posted Tue, 21 October 2014 at 1:47 PM

The 'micro detail' of the surface is a balancing act between small percentage noise values in blenders for highlight and shininess and ailiasing settings on render. The same exact shader settings looking completely different depending on the render settings being Fast, Good and Best. The fidelity was set to .5px in all instances. 

Visually it was swings between slightly weird surface brightspots and believable small shapes.