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Subject: I'm Puzzled here...


EClark1894 ( ) posted Tue, 21 October 2014 at 9:49 AM · edited Sun, 01 December 2024 at 9:11 AM

file_507946.png

Okay, I have a pair of Boots for the Poser figure Roxie which I have created in Blender. When I finished them, I exported them into Poser for rigging. Problem is, there seems to be a ring around the boot that is not visible in Blender, nor do I remember putting it there. Anybody got an idea how it got there and even more, how to get rid of it?




EClark1894 ( ) posted Tue, 21 October 2014 at 9:52 AM

file_507947.png

Same boots in Blender... no ring.




Lobo3433 ( ) posted Tue, 21 October 2014 at 10:45 AM
Forum Moderator

Hello EClark

That looks like some stray artifact that Poser is picking up that is not visible in Blender had a similar issue sometime back and started using this add on that helped let me know if I had any Ngons or overlapping verts in my model it is called MeshLint funny it is described like a spell check for your mesh but it might point you to where with in your model something might not be right and is only showing up in Poser.

Hope it helps

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EClark1894 ( ) posted Tue, 21 October 2014 at 1:02 PM

Thanks Lobo. I found it, now I just have to install it.




Lobo3433 ( ) posted Tue, 21 October 2014 at 2:32 PM
Forum Moderator

I hope it helps you find the issue do let me know

 

Good Luck

 

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HMorton ( ) posted Wed, 22 October 2014 at 5:23 PM

Poser looks like very basic software.  Why do people like using it so much?  Is it really that fun?  Seems like it's used for fun mostly, as I've never really seen or heard of it's use in serious, photorealistic animation or movies.  It's probably very easy to rig something there I guess?


EClark1894 ( ) posted Wed, 22 October 2014 at 6:28 PM

Poser has been around for about 20 years now. I started using it with version #2. My initial intention was to use it to create a storyboard of a screenplay I had written. Since then, I been using it to render and do occasional animation .  And for the last two or three years, I found Blender and started making things I could use in Poser.

Poser can be used in lots of things and you've probably seen them and not even noticed. Poser gets used to make Book covers, medical pictures, interior art for books and newsletters. and even news graphics, and court room viewing aids. Ever see the show "Bones"? Andrea's computer graphics are done with Poser.

And Renderosity's marketplace and galleries are filled with stuff for Poser and Daz Studio.




EClark1894 ( ) posted Wed, 22 October 2014 at 6:32 PM

Okay, now back to  Meshlint. I thought I installed it right, but I can't find it to use it. Maybe I should just rebuild the lower part of the shoe?




Lobo3433 ( ) posted Wed, 22 October 2014 at 7:12 PM
Forum Moderator

> Quote - Okay, now back to  Meshlint. I thought I installed it right, but I can't find it to use it. Maybe I should just rebuild the lower part of the shoe?

 

Hi EClark

OK assume you have the add on installed and turned on you will find the MeshLint panel under the Object properties towards the bottom. You can put check marks into what you want to look for. From my screen shot you will see I have all but one selected. Then select your model in object mode and it will report back to you what warnings it might have. You will see from my example I have 54 nonmanfold elements which basically is 54 verts that are not connected to anything if I remember right what nonmanfold elements are last time I looked them up. The object of the tool is to show you where something might be wrong so you can re-examine your mesh here is a more info on the tool and hope the screen shot helps

 

MeshLint

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Lobo3433 ( ) posted Wed, 22 October 2014 at 7:24 PM
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Quote - Poser looks like very basic software.  Why do people like using it so much?  Is it really that fun?  Seems like it's used for fun mostly, as I've never really seen or heard of it's use in serious, photorealistic animation or movies.  It's probably very easy to rig something there I guess?

 

I have been using Poser since version 4 and it has come along way from lord I cant figure out left or right in it to a very usauble software to add to other softwares workflow. You can find like mentioned by EClark where it is used in many different ways just browsing our galliers can show its potential. To me it is a tool one that makes the process of character creation more managable where you can customize characters to our liking with out have to build one totally from scratch. Lets you create and visualize your own artistic endeverors. Just my two cents 

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RobynsVeil ( ) posted Wed, 22 October 2014 at 8:19 PM

file_507977.jpg

I use both Blender and Poser, Blender much more than Poser for pretty much everything except... posing figures. This is where Poser really shines. To set up a scene like the attached in Blender is certainly possible, but it would take so much more time (rigging the figure, for example, would be a massive undertaking!) that one would lose track of the original project objective.

Someday, Blender's rigging capabilities will mature (they're not bad now - with Rigify - but still) to a point where one can dispense with Poser altogether. No question that in terms of materials and rendering, Poser can't hold a candle to Blender.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


HMorton ( ) posted Wed, 22 October 2014 at 8:29 PM

Thanks for the information, everyone.  Makes sense to me now.  I didn't know Poser was that good at rigging and animation.  I figured Blender was more powerful for these things, but maybe not.  I think I see why Poser is used, but still, I've never seen it actually credited for anything, like the movies and feature films that were made with Blender.

I'm slowly learning to animate in Blender, but my main focus is modeling.  I figure that's the base of all of 3D, is the ability to make objects, and render them.  Once you know how to do that, and do it well, then you can learn the secrets of making them move and come to life.  I don't like using models made by others, although I have done so on occasion, just because I'm still very slow at modeling stuff.  Once I improve my skills to where I can efficiently model everything in my mind to create a scene, I won't bother using someone else's models.  I guess that's why I never really looked into Poser, because I felt anything I made with it wasn't truly my own creation.  I have seen some fantastic illustrations done with it though, and beautiful renders.  Usually the renders were done in other software though, like Blender.  👍


Lobo3433 ( ) posted Wed, 22 October 2014 at 8:36 PM
Forum Moderator

Quote - Thanks for the information, everyone.  Makes sense to me now.  I didn't know Poser was that good at rigging and animation.  I figured Blender was more powerful for these things, but maybe not.  I think I see why Poser is used, but still, I've never seen it actually credited for anything, like the movies and feature films that were made with Blender.

I'm slowly learning to animate in Blender, but my main focus is modeling.  I figure that's the base of all of 3D, is the ability to make objects, and render them.  Once you know how to do that, and do it well, then you can learn the secrets of making them move and come to life.  I don't like using models made by others, although I have done so on occasion, just because I'm still very slow at modeling stuff.  Once I improve my skills to where I can efficiently model everything in my mind to create a scene, I won't bother using someone else's models.  I guess that's why I never really looked into Poser, because I felt anything I made with it wasn't truly my own creation.  I have seen some fantastic illustrations done with it though, and beautiful renders.  Usually the renders were done in other software though, like Blender.  👍

 

Just a quick link of Poser actually being used in real world persayAnd like Robyns stated well Poser does making posing and rigging easier where Blender is still maturing in those areas

 

http://designertoday.com/Articles/5229/Smith.Micro.Poser.for.Professional.Advertising.and.Marketing.aspx

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HMorton ( ) posted Wed, 22 October 2014 at 8:52 PM

Thanks, Lobo!  That's interesting.  I have to agree with the article that I'm surprised not to see this software used more in the fashion industry, where it seems to have the best "fit". I can imagine it used as virtual runway models for clothing designers, or as a tool to see how clothes will fit on a virtual clone of yourself.   Those TBS billboards of the baseball player look very underwhelming, like lifeless wooden mannequins.  I'm guessing they were created in early versions of the software, back in the 1990's or so?

I can see the real benefit of Poser being a great plugin or addon to software like Blender.  MakeHuman on steroids.  Would be great if they created it as a plugin to other 3D applicaitons, where we could easily modify and rig realistic characters, and then animate and render them in our own scenes.  I'm not really intersted in modeling my own human characters, I like to model cars, buildings, and things like that most of all, so that would be very handy to be able to use my models made in Blender with a Poser plugin, where the character puppets could interact.


RobynsVeil ( ) posted Wed, 22 October 2014 at 10:58 PM

Some Poser plugins already exist, like for the Octane renderer and maya, cinema4d and 3DSmax. Most Poser users who also use Blender (myself excepted) see Blender as the adjunct to Poser vs Poser the adjunct to Blender, since most Poserites are fairly satisfied with FireFly as a render engine and use Blender primarily for content creation.

Under certain conditions, Poser's renderer isn't bad... it has a decent effect on organic models, generally. SSS is decently supported, even if caustics aren't. And no question setting up scenes - particularly ones containing humanoid figures requiring clothing - is quite painless for the most part.
Indeed, for clothing most Poser users prefer the 'conforming' variety (judging by how much there is compared to dynamic cloth), which for the most part delivers reasonable results with minimal effort. Personally, I find dynamic cloth significantly more satisfying to use, with results that one simply can't achieve with conforming cloth, particularly if posing the figure in any other pose but standing. The image above could not have been done with conforming cloth: both the serape and skirt are dynamic.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


EClark1894 ( ) posted Wed, 22 October 2014 at 11:08 PM

Quote - > Quote - Okay, now back to  Meshlint. I thought I installed it right, but I can't find it to use it. Maybe I should just rebuild the lower part of the shoe?

 

Hi EClark

OK assume you have the add on installed and turned on you will find the MeshLint panel under the Object properties towards the bottom. You can put check marks into what you want to look for. From my screen shot you will see I have all but one selected. Then select your model in object mode and it will report back to you what warnings it might have. You will see from my example I have 54 nonmanfold elements which basically is 54 verts that are not connected to anything if I remember right what nonmanfold elements are last time I looked them up. The object of the tool is to show you where something might be wrong so you can re-examine your mesh here is a more info on the tool and hope the screen shot helps

 

MeshLint

Yeah, it's still not showing up. I must have installed it wrong. I'll check again tomorrow, but for now, my bed is calling my name.




Lobo3433 ( ) posted Wed, 22 October 2014 at 11:36 PM
Forum Moderator

Quote - > Quote - > Quote - Okay, now back to  Meshlint. I thought I installed it right, but I can't find it to use it. Maybe I should just rebuild the lower part of the shoe?

 

Hi EClark

OK assume you have the add on installed and turned on you will find the MeshLint panel under the Object properties towards the bottom. You can put check marks into what you want to look for. From my screen shot you will see I have all but one selected. Then select your model in object mode and it will report back to you what warnings it might have. You will see from my example I have 54 nonmanfold elements which basically is 54 verts that are not connected to anything if I remember right what nonmanfold elements are last time I looked them up. The object of the tool is to show you where something might be wrong so you can re-examine your mesh here is a more info on the tool and hope the screen shot helps

 

MeshLint

Yeah, it's still not showing up. I must have installed it wrong. I'll check again tomorrow, but for now, my bed is calling my name.

 

OK well can always offer to take a look at the file for you if you like up to you I can send you my Non rendo E-mail address if you like just let me know be more than happy to help if I can

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EClark1894 ( ) posted Wed, 19 November 2014 at 11:11 PM

You know I never did get that Meshlint thing to work, but i did find out what those rings were around my boots in Poser. I had made the ground invisible, so part of the boot was underground.  The ring though were the ground shadows of the boots which were still visible.




Lobo3433 ( ) posted Wed, 19 November 2014 at 11:16 PM
Forum Moderator

Well you at least found it. I have not had a issue using the Meshlint it has been helpful while building more complex shapes letting me know where I might run into a problem. But at least you determined what your issue was

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heddheld ( ) posted Thu, 20 November 2014 at 12:20 PM

 @EClark glad you got that sorted ;-) now you shown us what was wrong its easy to see the origin in below the "poser" floor {thank god I can learn from others peeps mistakes and not just mine lol } as for mesh lint it don't do anything except tell you theres a problem  it will tell you wants wrong ~ngons~tris etc and show where they are ;-) but its up to you to fix them

@HMorton poser is fuzzyfelt for grownups !!!! its a PITA to rig in (P7~under, not tried yet in '14) , not talking making clothes THAT uses the donor rig and still needs tweaking

but you make a new model and its a lot easier in blender then poser !! poser is a lot of fun and can/will satisfy a lot of peoples needs but the more they learn the more they NEED blender (unless they have a bottomless wallet rofl ) 

poser does have a HUGE content base!! stuff that works out the box (mostly) and its easy to learn to texture cloth~props woteva

but like any addict sooner or later they want MORE ;-) then WE get them in here {insert manical laughter rofl }

 


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