722 opened this issue on Oct 18, 2014 · 45 posts
moogal posted Wed, 22 October 2014 at 9:01 PM
Quote - they need those lite sets to fake GI for games. IDL/ray-tracing is too slow. AO may also be too slow, but they need some way to avoid nostril glo.
I'm confused... How do Poser's light sets translate to games? Isn't the point of PoserGD to export the mesh data into a game engine? Poser lights are for Poser's renderer only, I thought.
There's no way to bake lighting within Poser, is there?
I assumed it was for night scenes with a lot of specular lights, but now I'm curious...