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Subject: blender,maya,max,poser which better for hair


atpo ( ) posted Fri, 12 September 2014 at 11:29 PM · edited Sun, 01 December 2024 at 2:33 PM

    I have read blender online manu about ,and I prefer not oneline PDF file,where can find blender pdf free manu?
    On hair,max,maya ,poser both can do hair but need good system. Poser has own hair pannel.
         While blender on dong hair,too.And blender is a funny and tricky software. I can not find hair pannel to do hair.
        Compare with blender ,max,maya,poser,which better choice for doing hair?


Lobo3433 ( ) posted Fri, 12 September 2014 at 11:49 PM
Forum Moderator

I know Blender can do hair and either as an actual mesh obj or with in the particle system here is a video tutorial describing 3 methods and work flows for creating hair with in Blender Different Methods For Making Hair   As to which software is a better choice Blender, Max, Maya or any other Modeling software you will get a variety of answer on which is better for this or that. Blender has many great tools to do just about anything the big name software packages can do and it is Free. You will have to decide what works best for you with in your own personal workflow. I am sure more members will chime in with their opinion since we are fortunate to have a wide variety of experience within this forum so am very confident you will get more replies to your question soon.

 

Good Luck

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unbroken-fighter ( ) posted Sat, 13 September 2014 at 12:03 AM

the 2.7 series manual is at the blendernation site

i would link to it but firefox refuses to let me post the link copy

just search blender 2.71 manual and it will show you several links, choose the ones to blendernation


Lobo3433 ( ) posted Sat, 13 September 2014 at 12:09 AM
Forum Moderator

unbroken-fighter is the manual at Blendernation a downloadable PDF by chance I know it is being constantly being updated but a hardcopy I can keep on my desk top for quick refrence would be great I went looking on the site and could not find it apprecaite if you point me in the right direction

 

Thanks

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unbroken-fighter ( ) posted Sat, 13 September 2014 at 12:19 AM

the blender wiki is the manual and you can download the most current version from blendernation

its about 26Mb to 53Mb depending on what version you want

i have never downloaded it because i only work in 2.49b and the newer blenders are torture to me

the site has links to the downloadable version but again firefox is killing my ability to post the links


unbroken-fighter ( ) posted Sat, 13 September 2014 at 12:21 AM

and i just looked it is a .chm file type


Lobo3433 ( ) posted Sat, 13 September 2014 at 12:35 AM
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I got the lastest one and am adding it to my Google drive and will make it available for anyone who wants to grab a copy. I like having a hard copy on my PC for times when my Internet acts up during storms since I sort of live in the booneys. The version I got which seems to be last revised on Sept 8th 2014 pretty current I would say Will get the link up as soon as I have finished adding to my google drive

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unbroken-fighter ( ) posted Sat, 13 September 2014 at 12:47 AM

the biggest difference between blender and other programs is that blender is open source so it gets updates and add ons every day

blender can do everything that most of the paid for softwares can do with a few exceptions

i love blender as i have been using it since almost day 1 but there will always be some limitations in every software ever made

cgcookie and blendernation are good resources to learn from but they do not always address your particular situation, but most tutorials will work across platforms. meaning that most maya tuts are doable in blender

i would have to delve into the deepest levels of the newer blender to figure out how to reset the interface to the older style but i have been told that it can be done


Lobo3433 ( ) posted Sat, 13 September 2014 at 1:02 AM
Forum Moderator

Ok here is the link as promised blender_wiki_pdf_manual_EN_20140908.pdf

 

If anyone has a problem getting it let me know

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heddheld ( ) posted Sat, 13 September 2014 at 2:26 AM

http://www.cdschools.org/cms/lib04/PA09000075/Centricity/Domain/81/BlenderBasics_4thEdition2011.pdf

 

this one has some good info


Lobo3433 ( ) posted Sat, 13 September 2014 at 10:03 AM
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Yes that is a good one as well I have that one previous saved in my Blender Library knowledge

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heddheld ( ) posted Sat, 13 September 2014 at 1:39 PM

file_507228.JPG

just been playing in blenders hair ;-) seems a LOT easier then poser but I need to learn more about some of the settings lol

but for ten mins work it aint too back for a background lol

have a look at this vid its got lots of tips

http://vimeo.com/40034415


Lobo3433 ( ) posted Sat, 13 September 2014 at 2:22 PM
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So which 70's or 80's heavy metal rock bands hair did you take I think they want it back now (just kidding not bad for only a few minutes work)

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heddheld ( ) posted Sat, 13 September 2014 at 2:45 PM

lol was going for a girl in a film I was watching, think its called a blunt cut it was a late 80's film  hers (film) was black/white stripes looked awsome when she moved

the easy bit is fun ........... getting all right is the pits and making it look good!!! sorry its time for the pub rofl


RobynsVeil ( ) posted Sat, 13 September 2014 at 4:19 PM

Funny you should mention hair... I've had this long-standing obsession with the English Edwardian period. I have decided that since no one has made any 1895-style mesh hair for Poser (as opposed to particle hair, which I've soft-of had a play with in Blender, and which doesn't work properly in Poser yet anyway), I've decided to go ahead and make my own, using Lady LittleFox's modo-based tutorials as a guide.

I bought her hair tutorial set when they first came out and were on special and though they're for modo contain some really good advice for hair makers. Only thing is, they're a bit dear, full-price... I think you can get the set for $60 if you buy both, which is better than the $40 each full price, but still. :blink:

So, I'm at that threshold of "hmmm, where do I start?". The skull-cap is made... that bit was easy:

-> UV Sphere
-> spin it round so the poles are near the ears
-> slice half off, then add mirror modifier
-> in face mode (gotta love [CTRL] [TAB]!!) remove poles and other mesh you don't need
-> add shrink-wrap modifier, making the figure you're working with the Target
-> few little tweaks, including [W] (smooth) and mate, you're laffin' - easy-as!

But yeah, this next bit is gonna be interesting. Here's a sample of what I'd like to achieve: those Belle Epoque styles. Particularly, this one.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


heddheld ( ) posted Sat, 13 September 2014 at 5:30 PM

lol hun you dont make life easy do you ;-)

doing that with particle hair is going to need them "kink" settings

there more freaky then the average gurl so luck to you ;-)

but if you find some good settings share (kiss kiss)


zandar ( ) posted Sat, 13 September 2014 at 9:56 PM

I think 3Dmax for hair, because of this plugin...

http://www.hair-farm.com/

It is said on CGTalk and others as best for hair by some studios.  I would like Blender to get something much like this.


zandar ( ) posted Sat, 13 September 2014 at 9:58 PM · edited Sat, 13 September 2014 at 9:59 PM

Content Advisory! This message contains nudity

It is amazing for the hair. Very real looking, no?


atpo ( ) posted Tue, 16 September 2014 at 8:35 PM

thank you

render  well


heddheld ( ) posted Fri, 19 September 2014 at 12:47 PM

gonna say blender can do that !! but its not easy (of course I dunno how hard it is in that plugin lol )

even if the best software around the skills of the artist have to be factored in !!!

some of the work you can see in BA would have most of us selling a kidney for a lesson (or three)

I got into this hobby (after yrs on autocad an stuff making real things) 'cos I wanted to be an artist lol (asif) know now I'm a fairly good "technician" I can use the software to make most of what I want BUT I am NOT an artist


HMorton ( ) posted Sat, 20 September 2014 at 5:25 PM

That 3dsmax hair looks great, but can get the same quality result in Blender too, as hedheld is saying.

Take a look at this picture!  This is Blender hair! WOOT!


atpo ( ) posted Sat, 20 September 2014 at 7:51 PM

blender particle edit about hair is easy using rather than max or may .

render well.


EClark1894 ( ) posted Wed, 22 October 2014 at 6:46 PM

Blender does great hair. Unfortunately it only does great hair in Blender. I need to use it in Poser. If I could get the Blender particle hair out of Blender and into Poser, I'd be a happy camper.




Lobo3433 ( ) posted Wed, 22 October 2014 at 7:18 PM
Forum Moderator

on my monitoring and checking the galleries I saw someone who did what I thought was a fine job making Blender hair but I think your right it does great Blender hair in Blender maybe hopefully Smithmicro will start to realize that Blender can be used as a great workflow tool with Poser and find some ways to allow for better intergration.

 

http://www.renderosity.com/mod/gallery/index.php?image_id=2570061&section_id=40&genre_id=&np

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EClark1894 ( ) posted Thu, 23 October 2014 at 10:57 AM · edited Thu, 23 October 2014 at 11:04 AM

Quote - on my monitoring and checking the galleries I saw someone who did what I thought was a fine job making Blender hair but I think your right it does great Blender hair in Blender maybe hopefully Smithmicro will start to realize that Blender can be used as a great workflow tool with Poser and find some ways to allow for better intergration.

 

http://www.renderosity.com/mod/gallery/index.php?image_id=2570061&section_id=40&genre_id=&np

What would also be acceptable is if Blender had some way to make a mesh of the particle hair. I'm not unlike Robynsveil. I honest do think that Blender renders much better than Poser. But I don't really like having to switch between programs to get something done. That's one of the reasons I wouldn't even touch Genesis when it first came out. I don't have a problem with Genesis as much as I have a problem with having to use Studio.




zandar ( ) posted Thu, 23 October 2014 at 7:48 PM

The Maya and 3dsmax hair I show allow for user to out put hair as geometry mesh, for use in other software.  This is not a possible action in our Blender, as I know.  I do not like the particle solution for hair as we show now, because of many reasons.  Compatible only for rendering in the Blender pipeline.

I think we are in need of a new hair system to be certain.


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